Author Topic: SACC - Slackin's Advanced Competitive Client  (Read 9870 times)

slackin

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SACC - Slackin's Advanced Competitive Client
« on: June 01, 2011, 05:54:38 am »
NEW SACC BUILT WITH MINGW32!!!!
----->sacc-mingw32.exe<-----



Approved for use by FTWGL and STF League.

This new client, sacc-urt does not require promod or any server side modifications what so ever. It is a standard ioUrT build with a couple new cvars.

If you use the stock client that comes with UrT you will probably wanna use the 'Windows Standard ioUrT build' of sacc. If you use mitsubishi's build you might wanna try the 'Windows Bumpy ioUrT build'. If you have issues with fps and/or other strangeness you can try the sse2 build(Assuming your cpu supports sse2)


Quote
If you choose to run the bumpy build and you have never run a bumpy client before(mitsubishi's builds) then you need the extra bumpy-files.tar.bz2 at the bottom.

All exe's should go in your Urban Terror forlder, ie:
c:/Program Files/UrbanTerror/sacc-urt-0.1.1.exe
/usr/local/game/UrbanTerror/sacc-urt-0.1.1.i386
Windows x64:
c:/Program Files(x86)/UrbanTerror/sacc-urt-0.1.1.exe

If you have a problem with your config, copy your config from your regular client, ie:
c:/users/YourUserName/appdata/local/VirtualStore/Program Files(x86)/UrbanTerror/q3ut4/q3config.cfg
~/.q3a/q3ut4/q3config.cfg

rename it, then move it to your normal UrT q3ut4 directory, ie:
c:/Program Files(x86)/UrbanTerror/q3ut4/name_of_config.cfg
/usr/local/games/UrbanTerror/q3ut4/name_of_config.cfg

Then when you run sacc pull down the console and run:
Code: [Select]
/exec name_of_config.cfg

Code: [Select]
[b]The settings:[/b]
cl_maxpackets [30::42] -> sacc_maxpackets [30::125]
cl_packetdup [1::3] -> sacc_packetdup [0::3]
rate [8000::25000] -> sacc_rate [8000::50000]

Any questions?







DO NOT RECOMMEND USING THESE, USE THE MINGW32 BUILD! (THE ONE AT THE TOP!!!)
Ok here is the first revision:

Windows Standard ioUrT build:

http://promod.pugbot.com/sacc-urt-0.1.1.7z
http://promod.pugbot.com/sacc-urt-0.1.1.7z.exe
     sse2 optimized build:
     http://promod.pugbot.com/sacc-urt-0.1.1-sse2.7z
     http://promod.pugbot.com/sacc-urt-0.1.1-sse2.7z.exe

Windows Bumpy ioUrT build:

http://promod.pugbot.com/sacc-urt-bumpy-0.1.1.7z
http://promod.pugbot.com/sacc-urt-bumpy-0.1.1.7z.exe
     sse2 optimized build:
     http://promod.pugbot.com/sacc-urt-bumpy-0.1.1-sse2.7z
     http://promod.pugbot.com/sacc-urt-bumpy-0.1.1-sse2.7z.exe

Linux Standard ioUrT build:
http://promod.pugbot.com/sacc-urt-0.1.1.i386
http://promod.pugbot.com/sacc-urt-0.1.1.x86_64

Linux bumpy ioUrT build:
http://promod.pugbot.com/sacc-urt-bumpy-0.1.1.x86_64
http://promod.pugbot.com/sacc-urt-bumpy-0.1.1-smp.x86_64

Source:
http://promod.pugbot.com/sacc-urt-0.1.1-complete.7z
http://promod.pugbot.com/sacc-urt-0.1.1-complete.7z.exe
http://promod.pugbot.com/sacc-urt-0.1.1-source.7z
http://promod.pugbot.com/sacc-urt-0.1.1-source.exe
http://promod.pugbot.com/sacc-urt-bumpy-0.1.1-source.7z
http://promod.pugbot.com/sacc-urt-bumpy-0.1.1-source.exe


ioUrT bumpy's extra files you need if you do not already have:
http://promod.pugbot.com/bumpy-files.tar.bz2



NOTE: DO NOT PUT THESE .exe's IN YOUR URBANTERROR FOLDER, FOR THEY ARE SELF EXTRACTING 7z FILES! Put the exe's inside the 7z's in to C:/Program Files/UrbanTerror/

« Last Edit: October 28, 2011, 08:11:31 pm by don »

Geordi

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #1 on: June 01, 2011, 01:37:23 pm »
Good shit, men. nice work, slack.

bacardi

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #2 on: June 01, 2011, 03:59:39 pm »
Whats the difference between this and promod? just curious.

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #3 on: June 01, 2011, 04:17:59 pm »
Promod has sv_fps and snaps changed too, and other code changes to compensate for the snaps change. Promod is not 100% stable, this is.

Tizz

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #4 on: June 03, 2011, 06:18:09 am »
Hello ! Very nice work !

There is a little amibuity : how should I install this ?

Let's say I want the standard Windows version (without the bumpy), and not the source. So I download the two first files in your list (the .7z and the 7z.exe)... and what should I do with these files ?

Thank you in advance for your help.

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #5 on: June 03, 2011, 06:20:45 am »
just download either one, one is a 7z, the other is a self extracting 7z, it has a .exe inside, put that .exe in your /UrbanTerror/ folder, same place you find ioUrbanTerror.exe, then run it and connect to a server. Sometimes if you have a little issue with ping, try /sacc_packetdup 1 (it defaults to 0)

Tizz

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #6 on: June 03, 2011, 06:30:27 am »
Yeah, I'm kinda stupid.

I should have read "... put the .exe WHICH IS inside the 7z to your game folder", and not "put the .exe inside the 7z archive and then put both in the game folder", which seemed totally odd to me. :D

I'll test it and give you some feedback.

Hilarious

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #7 on: June 03, 2011, 03:02:41 pm »
Nice work :)
« Last Edit: June 03, 2011, 03:10:46 pm by Hilarious »

Tizz

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #8 on: June 03, 2011, 03:36:31 pm »
Just a question : my netgraphe is clearly better (I mean, the green line is way thiner), but my ping is steady on 98, whereas on european server I have like 50-60 with the vanilla client. Is that normal?
« Last Edit: June 03, 2011, 04:23:06 pm by slackin »

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #9 on: June 03, 2011, 04:23:16 pm »
Just a question : my netgraphe is clearly better (I mean, the green line is way thiner), but my ping is steady on 98, whereas on european server I have like 50-60 with the vanilla client. Is that normal?

I am unsure of what you mean, you can try to turn /sacc_packetdup 1, might change what your seeing.

Tizz

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #10 on: June 04, 2011, 12:33:05 pm »
Well, first of all, my ping seems to be locked on 98. No matter the server I'm playing on. I dunno if the client is locking the ping to 98, or if it's just the displayed ping which doesn't give my actual ping (with the regular client, I'm between 50 and 60 on european servers - I live in France). I tried to duplicate the packets, or to modify the values of sacc_rate and sacc_maxpackets, it didn't change anything.

Aside this, I have a question : can this rebuild really improve "hits" even if the server has regular settings (like maxpackets on 42 instead of 125 with the rebuild). In any case, with your rebuild, you're affected by the spec limitations of the server connection, isn't it ?
« Last Edit: June 04, 2011, 12:38:31 pm by Tizz »

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #11 on: June 04, 2011, 12:52:11 pm »
maxpackets is not regulated server side. And about the ping, thats wierd, no one else is experiencing that afaik. Go try jumping on an american server and see if it says the same thing.

Also the ping on the scoreboard is hardly ever correct, even in stock builds. Read the ping meter in upper right hand corner, its more accurate. The client could not in any possible way 'lock the ping'
« Last Edit: June 04, 2011, 12:57:19 pm by slackin »

Tizz

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #12 on: June 04, 2011, 01:06:10 pm »
Well, that's very strange. Usually I'm not display the ping in the right corner (cg_drawFPS). Indeed, when I display the ping this way, it looks "normal". But the ping on the scoreboard doesn't give the same ping at all, still steady on 98, and on non-european server (american eg), steady on 248. That's really weird, but I think the ping is normal in fact, despite the fact that the ping displayed on the scoreboard is totally wrong.

Thanks for the help !

don

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #13 on: June 04, 2011, 02:49:04 pm »
higher max packets = higher displayed scoreboard ping. I noticed a 10-15 ms ping "advantage" with cl_maxpackets 30 compared to 42 - this has been known for a while. With maxpackets 125, my scoreboard ping gets even higher. I "ping" 150 to Florida with 125, about 110-120 with 42, and about 100 with 30. This is NOT your real ping. Your real ping is the time it takes for your packet to reach the server, and you to receive confirmation the packet was received (but because it's UDP, this doesn't happen? not totally sure how ping works with UDP). This does not change noticeably when you send a few dozen extra packets, unless your upstream is really shitty. UrT, however, seems to feel your ping goes up with your maxpackets. The ping displayed in the top right is probably the most accurate, and this does NOT increase when you increase maxpackets. It just becomes more stable. It's kinda like central limit theorem.

chapstick

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #14 on: June 04, 2011, 06:56:54 pm »
Hmm, I like the idea, but I don't think I could migrate from mitsu's build now. Could you modify mitsu's build to unlock these cvars, or incorporate some of his features (raw mouse input, microsecond definition, google translator, etc.)?

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #15 on: June 04, 2011, 07:35:21 pm »
Hmm, I like the idea, but I don't think I could migrate from mitsu's build now. Could you modify mitsu's build to unlock these cvars, or incorporate some of his features (raw mouse input, microsecond definition, google translator, etc.)?

I'm working on that.

coffee

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #16 on: June 05, 2011, 09:09:07 pm »
does this version have a problem recording demos ?

edit:
nevermind im dumb
found it under docs, my games, urban terror
« Last Edit: June 05, 2011, 09:11:37 pm by coffee »

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #17 on: June 05, 2011, 09:24:44 pm »
does this version have a problem recording demos ?

edit:
nevermind im dumb
found it under docs, my games, urban terror

ive said this like 1 bizzilion times, but I'll say it again so maybe people will notice:

I DID NOT CHANGE ANY OF THE RUNTIME CODE, NOTHING IS DIFFERENT. ONLY DIFFERENCE IS ADDITION OF THREE CVARS. DOES NOT EFFECT OVERHEATING, DOES NOT EFFECT ALT-TAB, DOES NOT EFFECT RECORDING DEMO'S.

IF YOU DOUBT ME, GO RUN A DIFF ON THE SOURCE TREE I POSTED AND THE ORIGINAL SOURCE TREE.
« Last Edit: June 05, 2011, 09:26:21 pm by slackin »

Tizz

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #18 on: June 27, 2011, 09:54:34 am »
Would be great if you could get some of the nice mitsu's feature, but please, the google translator thing is totally pointless, except changing his rebuild in a gas plant. Tho I'm using your rebuild for at least one month now, and I love it. :) Keep it up!

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #19 on: June 27, 2011, 06:41:40 pm »
I still plan on getting mitsu builds done, but issue is I don't have working mingw compilier.