Author Topic: SACC - Slackin's Advanced Competitive Client  (Read 10062 times)

Oh?!

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #20 on: July 25, 2011, 09:25:42 am »
Hi,

I use mitsubishi's build no bumpy  and "Windows Bumpy ioUrT build" but when i start  i've got this error :

Quote
ERROR: R_LoadFragmentPrograms: Vertex shader program not found.

I suppose it's work with only bumpy build but i've fps lag with this  :-[

Do Sacc exist without Bumpy but with  mitsubishi's build  ?

Thanks for answer.
« Last Edit: July 26, 2011, 02:23:30 pm by Oh?! »

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #21 on: August 01, 2011, 02:42:38 pm »
Hi,

I use mitsubishi's build no bumpy  and "Windows Bumpy ioUrT build" but when i start  i've got this error :

Quote
ERROR: R_LoadFragmentPrograms: Vertex shader program not found.

I suppose it's work with only bumpy build but i've fps lag with this  :-[

Do Sacc exist without Bumpy but with  mitsubishi's build  ?

Thanks for answer.

Not yet. Soon hopefully.

Oh?!

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #22 on: August 10, 2011, 08:00:55 am »
Ok, thanks for answer.

Hf.

don

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #23 on: August 10, 2011, 09:06:52 pm »
Any windows builds coming that don't have the compiler issues?

xen0ntana

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #24 on: August 10, 2011, 09:25:52 pm »
Could some1 post the link to the client with the transparent console that I saw coffee using on the FTWGL forums? Would be great.
http://thewildbunchgang.com/ssabbey.jpg << his screen

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #25 on: August 10, 2011, 11:09:31 pm »
Could some1 post the link to the client with the transparent console that I saw coffee using on the FTWGL forums? Would be great.
http://thewildbunchgang.com/ssabbey.jpg << his screen

try the bumpy build.

flajeen

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #26 on: August 11, 2011, 09:13:08 am »
thats frikkin awesome, ill make sure to try it.

xen0ntana

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #27 on: August 11, 2011, 02:31:55 pm »
I get this error.
Code: [Select]
ERROR: R_LoadFragmentPrograms: Vertex shader program not found.I am not running any special clients

Oh?!

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #28 on: August 11, 2011, 06:44:55 pm »
Try this :

Quote
ioUrT bumpy's extra files you need if you do not already have:
http://promod.pugbot.com/bumpy-files.tar.bz2

flajeen

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #29 on: August 12, 2011, 08:27:53 am »
he says he isnt running any special clients.

xen0ntana

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #30 on: August 12, 2011, 10:28:16 pm »
Try this :

Quote
ioUrT bumpy's extra files you need if you do not already have:
http://promod.pugbot.com/bumpy-files.tar.bz2
thanks, it worked

xen0ntana

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #31 on: August 13, 2011, 02:56:46 pm »
Well the bumpy build takes shits on my fps but I will run it as soon as I get my new computer.

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #32 on: August 14, 2011, 03:07:45 am »
Well the bumpy build takes shits on my fps but I will run it as soon as I get my new computer.
try r_simpleshaders 1
helps sometimes.

flajeen

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #33 on: August 14, 2011, 11:02:41 am »
bumpy = plastic world = barbie world

so u wanna play in a barbie world?

xen0ntana

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #34 on: August 15, 2011, 02:38:41 pm »
bumpy = plastic world = barbie world

so u wanna play in a barbie world?
ofc i do

merky

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #35 on: August 16, 2011, 03:27:56 pm »
I have forced myself to start using your client the past few days, Slack.

Even though I can't have ikalizer/dmaHD for sound or microgranularity to set maxfps to 120---the trade-off for hits is more than worth it.


slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #36 on: August 16, 2011, 06:26:00 pm »
I have forced myself to start using your client the past few days, Slack.

Even though I can't have ikalizer/dmaHD for sound or microgranularity to set maxfps to 120---the trade-off for hits is more than worth it.

man, I wanna get a mitsu build out, but I'm kinda wrapped up in pugbot atm

slackin

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #37 on: September 12, 2011, 11:03:38 am »
BEST SACC YET, DOWNLOAD ATTACHMENT!!!!!!! Built with mingw32 for stability and performance. Mitsu build will be ready within the week(i hope) this is STOCK client with sacc settings. Smoother than ever!

chapstick

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #38 on: September 13, 2011, 12:02:44 am »
Can you make it so that it uses the virtual store folder (like the stock client) or the roaming profile folder in AppData (like mitsu's client) for post-WinXP users? The SACC client only seems to be able to access the q3ut4 folder within Program Files, which is non-ideal for WinVista and Win7.

don

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Re: SACC - Slackin's Advanced Competitive Client
« Reply #39 on: September 13, 2011, 01:13:59 am »
No problems on Win 7. Perhaps your settings are less than optimal?