Slackin is the biggest douche in NA

Slack's UrbanTerror workshop. => SACC - Slackin's Advanced Competitive Client => Topic started by: slackin on June 01, 2011, 05:54:38 am

Title: SACC - Slackin's Advanced Competitive Client
Post by: slackin on June 01, 2011, 05:54:38 am
NEW SACC BUILT WITH MINGW32!!!!
----->sacc-mingw32.exe (http://pugbot.com/slack-stuff/sacc-mingw32.exe)<-----



Approved for use by FTWGL and STF League.

This new client, sacc-urt does not require promod or any server side modifications what so ever. It is a standard ioUrT build with a couple new cvars.

If you use the stock client that comes with UrT you will probably wanna use the 'Windows Standard ioUrT build' of sacc. If you use mitsubishi's build you might wanna try the 'Windows Bumpy ioUrT build'. If you have issues with fps and/or other strangeness you can try the sse2 build(Assuming your cpu supports sse2)


Quote
If you choose to run the bumpy build and you have never run a bumpy client before(mitsubishi's builds) then you need the extra bumpy-files.tar.bz2 at the bottom.

All exe's should go in your Urban Terror forlder, ie:
c:/Program Files/UrbanTerror/sacc-urt-0.1.1.exe
/usr/local/game/UrbanTerror/sacc-urt-0.1.1.i386
Windows x64:
c:/Program Files(x86)/UrbanTerror/sacc-urt-0.1.1.exe

If you have a problem with your config, copy your config from your regular client, ie:
c:/users/YourUserName/appdata/local/VirtualStore/Program Files(x86)/UrbanTerror/q3ut4/q3config.cfg
~/.q3a/q3ut4/q3config.cfg

rename it, then move it to your normal UrT q3ut4 directory, ie:
c:/Program Files(x86)/UrbanTerror/q3ut4/name_of_config.cfg
/usr/local/games/UrbanTerror/q3ut4/name_of_config.cfg

Then when you run sacc pull down the console and run:
Code: [Select]
/exec name_of_config.cfg

Code: [Select]
[b]The settings:[/b]
cl_maxpackets [30::42] -> sacc_maxpackets [30::125]
cl_packetdup [1::3] -> sacc_packetdup [0::3]
rate [8000::25000] -> sacc_rate [8000::50000]

Any questions?







DO NOT RECOMMEND USING THESE, USE THE MINGW32 BUILD! (THE ONE AT THE TOP!!!)
Ok here is the first revision:

Windows Standard ioUrT build:

http://promod.pugbot.com/sacc-urt-0.1.1.7z
http://promod.pugbot.com/sacc-urt-0.1.1.7z.exe
     sse2 optimized build:
     http://promod.pugbot.com/sacc-urt-0.1.1-sse2.7z
     http://promod.pugbot.com/sacc-urt-0.1.1-sse2.7z.exe

Windows Bumpy ioUrT build:

http://promod.pugbot.com/sacc-urt-bumpy-0.1.1.7z
http://promod.pugbot.com/sacc-urt-bumpy-0.1.1.7z.exe
     sse2 optimized build:
     http://promod.pugbot.com/sacc-urt-bumpy-0.1.1-sse2.7z
     http://promod.pugbot.com/sacc-urt-bumpy-0.1.1-sse2.7z.exe

Linux Standard ioUrT build:
http://promod.pugbot.com/sacc-urt-0.1.1.i386
http://promod.pugbot.com/sacc-urt-0.1.1.x86_64

Linux bumpy ioUrT build:
http://promod.pugbot.com/sacc-urt-bumpy-0.1.1.x86_64
http://promod.pugbot.com/sacc-urt-bumpy-0.1.1-smp.x86_64

Source:
http://promod.pugbot.com/sacc-urt-0.1.1-complete.7z
http://promod.pugbot.com/sacc-urt-0.1.1-complete.7z.exe
http://promod.pugbot.com/sacc-urt-0.1.1-source.7z
http://promod.pugbot.com/sacc-urt-0.1.1-source.exe
http://promod.pugbot.com/sacc-urt-bumpy-0.1.1-source.7z
http://promod.pugbot.com/sacc-urt-bumpy-0.1.1-source.exe


ioUrT bumpy's extra files you need if you do not already have:
http://promod.pugbot.com/bumpy-files.tar.bz2



NOTE: DO NOT PUT THESE .exe's IN YOUR URBANTERROR FOLDER, FOR THEY ARE SELF EXTRACTING 7z FILES! Put the exe's inside the 7z's in to C:/Program Files/UrbanTerror/

Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Geordi on June 01, 2011, 01:37:23 pm
Good shit, men. nice work, slack.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: bacardi on June 01, 2011, 03:59:39 pm
Whats the difference between this and promod? just curious.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on June 01, 2011, 04:17:59 pm
Promod has sv_fps and snaps changed too, and other code changes to compensate for the snaps change. Promod is not 100% stable, this is.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Tizz on June 03, 2011, 06:18:09 am
Hello ! Very nice work !

There is a little amibuity : how should I install this ?

Let's say I want the standard Windows version (without the bumpy), and not the source. So I download the two first files in your list (the .7z and the 7z.exe)... and what should I do with these files ?

Thank you in advance for your help.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on June 03, 2011, 06:20:45 am
just download either one, one is a 7z, the other is a self extracting 7z, it has a .exe inside, put that .exe in your /UrbanTerror/ folder, same place you find ioUrbanTerror.exe, then run it and connect to a server. Sometimes if you have a little issue with ping, try /sacc_packetdup 1 (it defaults to 0)
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Tizz on June 03, 2011, 06:30:27 am
Yeah, I'm kinda stupid.

I should have read "... put the .exe WHICH IS inside the 7z to your game folder", and not "put the .exe inside the 7z archive and then put both in the game folder", which seemed totally odd to me. :D

I'll test it and give you some feedback.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Hilarious on June 03, 2011, 03:02:41 pm
Nice work :)
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Tizz on June 03, 2011, 03:36:31 pm
Just a question : my netgraphe is clearly better (I mean, the green line is way thiner), but my ping is steady on 98, whereas on european server I have like 50-60 with the vanilla client. Is that normal?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on June 03, 2011, 04:23:16 pm
Just a question : my netgraphe is clearly better (I mean, the green line is way thiner), but my ping is steady on 98, whereas on european server I have like 50-60 with the vanilla client. Is that normal?

I am unsure of what you mean, you can try to turn /sacc_packetdup 1, might change what your seeing.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Tizz on June 04, 2011, 12:33:05 pm
Well, first of all, my ping seems to be locked on 98. No matter the server I'm playing on. I dunno if the client is locking the ping to 98, or if it's just the displayed ping which doesn't give my actual ping (with the regular client, I'm between 50 and 60 on european servers - I live in France). I tried to duplicate the packets, or to modify the values of sacc_rate and sacc_maxpackets, it didn't change anything.

Aside this, I have a question : can this rebuild really improve "hits" even if the server has regular settings (like maxpackets on 42 instead of 125 with the rebuild). In any case, with your rebuild, you're affected by the spec limitations of the server connection, isn't it ?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on June 04, 2011, 12:52:11 pm
maxpackets is not regulated server side. And about the ping, thats wierd, no one else is experiencing that afaik. Go try jumping on an american server and see if it says the same thing.

Also the ping on the scoreboard is hardly ever correct, even in stock builds. Read the ping meter in upper right hand corner, its more accurate. The client could not in any possible way 'lock the ping'
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Tizz on June 04, 2011, 01:06:10 pm
Well, that's very strange. Usually I'm not display the ping in the right corner (cg_drawFPS). Indeed, when I display the ping this way, it looks "normal". But the ping on the scoreboard doesn't give the same ping at all, still steady on 98, and on non-european server (american eg), steady on 248. That's really weird, but I think the ping is normal in fact, despite the fact that the ping displayed on the scoreboard is totally wrong.

Thanks for the help !
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: don on June 04, 2011, 02:49:04 pm
higher max packets = higher displayed scoreboard ping. I noticed a 10-15 ms ping "advantage" with cl_maxpackets 30 compared to 42 - this has been known for a while. With maxpackets 125, my scoreboard ping gets even higher. I "ping" 150 to Florida with 125, about 110-120 with 42, and about 100 with 30. This is NOT your real ping. Your real ping is the time it takes for your packet to reach the server, and you to receive confirmation the packet was received (but because it's UDP, this doesn't happen? not totally sure how ping works with UDP). This does not change noticeably when you send a few dozen extra packets, unless your upstream is really shitty. UrT, however, seems to feel your ping goes up with your maxpackets. The ping displayed in the top right is probably the most accurate, and this does NOT increase when you increase maxpackets. It just becomes more stable. It's kinda like central limit theorem.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: chapstick on June 04, 2011, 06:56:54 pm
Hmm, I like the idea, but I don't think I could migrate from mitsu's build now. Could you modify mitsu's build to unlock these cvars, or incorporate some of his features (raw mouse input, microsecond definition, google translator, etc.)?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on June 04, 2011, 07:35:21 pm
Hmm, I like the idea, but I don't think I could migrate from mitsu's build now. Could you modify mitsu's build to unlock these cvars, or incorporate some of his features (raw mouse input, microsecond definition, google translator, etc.)?

I'm working on that.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: coffee on June 05, 2011, 09:09:07 pm
does this version have a problem recording demos ?

edit:
nevermind im dumb
found it under docs, my games, urban terror
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on June 05, 2011, 09:24:44 pm
does this version have a problem recording demos ?

edit:
nevermind im dumb
found it under docs, my games, urban terror

ive said this like 1 bizzilion times, but I'll say it again so maybe people will notice:

I DID NOT CHANGE ANY OF THE RUNTIME CODE, NOTHING IS DIFFERENT. ONLY DIFFERENCE IS ADDITION OF THREE CVARS. DOES NOT EFFECT OVERHEATING, DOES NOT EFFECT ALT-TAB, DOES NOT EFFECT RECORDING DEMO'S.

IF YOU DOUBT ME, GO RUN A DIFF ON THE SOURCE TREE I POSTED AND THE ORIGINAL SOURCE TREE.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Tizz on June 27, 2011, 09:54:34 am
Would be great if you could get some of the nice mitsu's feature, but please, the google translator thing is totally pointless, except changing his rebuild in a gas plant. Tho I'm using your rebuild for at least one month now, and I love it. :) Keep it up!
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on June 27, 2011, 06:41:40 pm
I still plan on getting mitsu builds done, but issue is I don't have working mingw compilier.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Oh?! on July 25, 2011, 09:25:42 am
Hi,

I use mitsubishi's build no bumpy  and "Windows Bumpy ioUrT build" but when i start  i've got this error :

Quote
ERROR: R_LoadFragmentPrograms: Vertex shader program not found.

I suppose it's work with only bumpy build but i've fps lag with this  :-[

Do Sacc exist without Bumpy but with  mitsubishi's build  ?

Thanks for answer.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on August 01, 2011, 02:42:38 pm
Hi,

I use mitsubishi's build no bumpy  and "Windows Bumpy ioUrT build" but when i start  i've got this error :

Quote
ERROR: R_LoadFragmentPrograms: Vertex shader program not found.

I suppose it's work with only bumpy build but i've fps lag with this  :-[

Do Sacc exist without Bumpy but with  mitsubishi's build  ?

Thanks for answer.

Not yet. Soon hopefully.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Oh?! on August 10, 2011, 08:00:55 am
Ok, thanks for answer.

Hf.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: don on August 10, 2011, 09:06:52 pm
Any windows builds coming that don't have the compiler issues?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: xen0ntana on August 10, 2011, 09:25:52 pm
Could some1 post the link to the client with the transparent console that I saw coffee using on the FTWGL forums? Would be great.
http://thewildbunchgang.com/ssabbey.jpg << his screen
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on August 10, 2011, 11:09:31 pm
Could some1 post the link to the client with the transparent console that I saw coffee using on the FTWGL forums? Would be great.
http://thewildbunchgang.com/ssabbey.jpg << his screen

try the bumpy build.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: flajeen on August 11, 2011, 09:13:08 am
thats frikkin awesome, ill make sure to try it.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: xen0ntana on August 11, 2011, 02:31:55 pm
I get this error.
Code: [Select]
ERROR: R_LoadFragmentPrograms: Vertex shader program not found.I am not running any special clients
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Oh?! on August 11, 2011, 06:44:55 pm
Try this :

Quote
ioUrT bumpy's extra files you need if you do not already have:
http://promod.pugbot.com/bumpy-files.tar.bz2
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: flajeen on August 12, 2011, 08:27:53 am
he says he isnt running any special clients.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: xen0ntana on August 12, 2011, 10:28:16 pm
Try this :

Quote
ioUrT bumpy's extra files you need if you do not already have:
http://promod.pugbot.com/bumpy-files.tar.bz2
thanks, it worked
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: xen0ntana on August 13, 2011, 02:56:46 pm
Well the bumpy build takes shits on my fps but I will run it as soon as I get my new computer.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on August 14, 2011, 03:07:45 am
Well the bumpy build takes shits on my fps but I will run it as soon as I get my new computer.
try r_simpleshaders 1
helps sometimes.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: flajeen on August 14, 2011, 11:02:41 am
bumpy = plastic world = barbie world

so u wanna play in a barbie world?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: xen0ntana on August 15, 2011, 02:38:41 pm
bumpy = plastic world = barbie world

so u wanna play in a barbie world?
ofc i do
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: merky on August 16, 2011, 03:27:56 pm
I have forced myself to start using your client the past few days, Slack.

Even though I can't have ikalizer/dmaHD for sound or microgranularity to set maxfps to 120---the trade-off for hits is more than worth it.

Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on August 16, 2011, 06:26:00 pm
I have forced myself to start using your client the past few days, Slack.

Even though I can't have ikalizer/dmaHD for sound or microgranularity to set maxfps to 120---the trade-off for hits is more than worth it.

man, I wanna get a mitsu build out, but I'm kinda wrapped up in pugbot atm
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on September 12, 2011, 11:03:38 am
BEST SACC YET, DOWNLOAD ATTACHMENT!!!!!!! Built with mingw32 for stability and performance. Mitsu build will be ready within the week(i hope) this is STOCK client with sacc settings. Smoother than ever!
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: chapstick on September 13, 2011, 12:02:44 am
Can you make it so that it uses the virtual store folder (like the stock client) or the roaming profile folder in AppData (like mitsu's client) for post-WinXP users? The SACC client only seems to be able to access the q3ut4 folder within Program Files, which is non-ideal for WinVista and Win7.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: don on September 13, 2011, 01:13:59 am
No problems on Win 7. Perhaps your settings are less than optimal?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on September 13, 2011, 01:25:30 am
Can you make it so that it uses the virtual store folder (like the stock client) or the roaming profile folder in AppData (like mitsu's client) for post-WinXP users? The SACC client only seems to be able to access the q3ut4 folder within Program Files, which is non-ideal for WinVista and Win7.

yes I will fix that AFTER i get mitsu build done, that will be my next step, its actually quiet easy fix, just forgot to do it. The original source from FS doesn't have it patched, I will patch it for the next version. The mitsu source has this patch already, and I *think* the bumpy source does too. I'll have the two other clients done soon enough ;]
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: flajeen on September 13, 2011, 08:30:58 am
I have some issues with FPS. Isn't there a SSE2 build?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on September 13, 2011, 10:51:57 pm
I have some issues with FPS. Isn't there a SSE2 build?

which build are you using? the new one or are you referring to the old one? The new one should be damn near identical to stock iourt with the only exception being my network settings, lemme know
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: flajeen on September 14, 2011, 07:04:41 am
New one. Btw, it's good now.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Oh?! on September 14, 2011, 01:06:17 pm
Rebuild + SACC = Epic win.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: SmeXy on September 21, 2011, 06:57:06 pm
nice
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: soullostMX on October 04, 2011, 04:49:23 pm
Hi slackin, the last build doesn't work with my binds (mouse buttons mouse4, mouse5). That's bad :(, you can fix that?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: beef on October 09, 2011, 10:51:15 pm
whatever happened to the ikal build you were doing of this?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: don on October 10, 2011, 01:14:22 am
ikal sucks.:/ u should try to make a version that doesn't store anything in virtual memory.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on October 10, 2011, 09:16:54 pm
ikal sucks.:/ u should try to make a version that doesn't store anything in virtual memory.

Don't use virtual memory, I have it turned off on my system.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: don on October 10, 2011, 10:41:24 pm
Meh might get 2 more sticks and do 16gb + no virtual.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: rjc862003 on October 11, 2011, 02:46:17 pm
turning the page-file completely-OFF on win32 is not a good thing todo I am unsure why people still recommend it after as it has virtually no impact on anything if you have _available_ memory
there are only a few cases where something is paged to the page file
a: its a low priority object and won't be needed right away / or be affected by the slower access of the fixed disk
b: it gets put into the page file for swapping at a later date because its not needed atm
c: you are out of _available ram and windows needs some-ware to page it to until some becomes available_

ignore the above if god forbid you are still on xp^
I always maintain a AT Least a 1GB page file even on systems with 8GB+ of ram there are quiet a few cases of oddball software that refuses to work properly with it completely disabled

and while slacks leet net patchs are leet its still based on a gawd awfull old build of ioquake iirc he was messing with gento to setup a *32 build environment because midsus make files are fubar
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: don on October 11, 2011, 08:45:35 pm
If it's a matter of compatibility, make a RAM disk and put the page file on that.

I have always been leery of turning the page file off since I think a lot of apps are horrible about memory management and take like 500MB for some shit you run in the background (Winamp, for example). It would be nice to be able to force certain apps to not use virtual RAM, since I think it's overall not a bad feature, but some apps (games, mostly) are not handled well. I wonder if disabling the page file even does anything, or Windows thinks "no page file? completely unload this!" At least the page file is near the edge of the disk in an uninterrupted block, so it doesn't get fragmented. I assume that's the case anyway, since it doesn't get dynamically resized. However, I notice that mine increased in size when I added more RAM, so it's probably been expanded into an area of my OS drive which sees heavy usage. Next thing I'm getting is an SSD.:/
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: rjc862003 on October 11, 2011, 09:58:40 pm
its very likely UNpossible to create a ramdisk and put the page file on since the ram drive needs to be created > mounted and the page file needs to be initialized on boot up
TBH there is really zero practical performance gain on modern systems with 8GB+ of ram with the page file disabled on w7 is fairly adept at memory management XP how ever is a stinking pile of shit and does naughty things with paging ...
also if you want a decent looking winamp'esq AUDIO player try AIMP 3 http://www.aimp.ru
also you can lock the pagefile to a certain size http://cl.ly/Arrl
and moving the page file to a SSD will really only give you a boost if there is excessive paging going down

tl;Dr set it to 1-2GB and forget it =/
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: TheRick on October 12, 2011, 04:38:38 pm
(http://fabfunny.com/wp-content/uploads/2011/10/celebrity-gifs-when-someone-asks-if-im-single.gif)
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: flajeen on October 13, 2011, 07:39:07 am
DAT GUY UZEZ PICZ TO CUMUNICATE

seriously?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: TheRick on October 13, 2011, 02:18:07 pm
ME?

(http://media.tumblr.com/tumblr_lszn79NtzI1qeeo6w.gif)
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on October 13, 2011, 04:23:49 pm
lmfao
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: beef on October 13, 2011, 06:11:26 pm
so the ikal version of sacc?

is it gonna happen or not?

:D
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on October 14, 2011, 07:35:19 am
Nope, not gonna happen. Mitsubishi's code is fucking shit ass shit thats setup like ass and won't compile right. Never will I try that again, I wasted a good 12 hours of my life on it to get it compiled to not run. Fuck that shit. I'll give anyone who wants the source and they can try for themselves, but I'm done. Play with a standard urt client which is better anyway. All those builds suck, seriously.

NOTE: Argue with me, comment about it in a way I dont like, or do anything to piss me off related to this, I'm just gonna fucking ban you. I don't EVER wanna hear about ikal, mitsubishis build or any of that crap ever again.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: TheRick on October 14, 2011, 12:13:53 pm
(http://i.imgur.com/f1IGV.jpg)
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: rjc862003 on October 14, 2011, 07:17:23 pm
http://www.youtube.com/watch?v=Tim5nU3DwIE&feature=related
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on October 14, 2011, 08:32:38 pm
If you really want a mitsu build with my sacc patch, tell mitsu. Get him to compile one up, I'll give him the source/patch to include sacc + mitsu.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: don on October 14, 2011, 10:02:59 pm
Mitsu's a fucking idiot. But iKal is a perfectly decent client. You could add the other one too, UltraDMA or whatever. Make a switch between iKal, DMA, and OpenAL.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: rjc862003 on October 15, 2011, 12:58:24 pm
Mitsu's a fucking idiot. But iKal is a perfectly decent client. You could add the other one too, UltraDMA or whatever. Make a switch between iKal, DMA, and OpenAL.
agree but the major factor is that sacc really needs to be patched into the latest IOQUAKE code
thats where the major improvement is from and ikaliser really does make a difference in the stably of the frame rates if you use ikaliser_enablesmp  on lower end dual cores I could't get 2 shits about the rest of midsus changes
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: flajeen on October 16, 2011, 06:04:13 am
mitsu's build is full of shit. but i use it because it has some fucking useful functionalities.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Chig on October 27, 2011, 08:25:39 pm
Download no longer works.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on October 28, 2011, 01:09:24 am
huh? which link, re-link me?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Chig on October 28, 2011, 09:34:51 am
The one on page one that says sacc-mingw32.exe in big grey letters.

I've been unable to download it on three different networks.  Using Chrome, IE9 64-bit, or IE9.  Any ideas?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on October 28, 2011, 01:49:41 pm
umm, link works for me.......
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: flajeen on October 28, 2011, 03:04:38 pm
shitty ISP's...
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: rjc862003 on October 28, 2011, 06:01:34 pm
link also works here but here is a mirror anyway http://cl.ly/BMs2
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: don on October 28, 2011, 08:12:01 pm
I attached it to slackin's first post as well.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Chig on October 29, 2011, 05:00:30 pm
Thanks, the mirror worked.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: chapstick on November 05, 2011, 03:26:23 pm
Can you make it so that it uses the virtual store folder (like the stock client) or the roaming profile folder in AppData (like mitsu's client) for post-WinXP users? The SACC client only seems to be able to access the q3ut4 folder within Program Files, which is non-ideal for WinVista and Win7.

yes I will fix that AFTER i get mitsu build done, that will be my next step, its actually quiet easy fix, just forgot to do it. The original source from FS doesn't have it patched, I will patch it for the next version. The mitsu source has this patch already, and I *think* the bumpy source does too. I'll have the two other clients done soon enough ;]

Since mitsu's code  apparently sucks, did you modify your version so that it uses the virtual store for Windows Vista/7? Also, is there any chance you could build in a couple of the most useful features from his build? Most notable, I'm thinking of:

1) Raw mouse input.
2) dmaHD sound.

Would that be an easy modification?
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on November 05, 2011, 06:08:21 pm
some of it yes, the virtual store thing i fixed in one release but forgot to in others, ill get that patched, ill try to get hdma sound, and as for input, i fucking HATE the new input system, i prefer the old one, but ill see what i can do
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: don on November 05, 2011, 09:17:02 pm
Visible hitboxes plz? An old 3.x build from SID had this. It showed where the actual hitbox was in relation to the model, and didn't interpolate the motion of the boxes. Can't for the life of me find it, but I remember using it and 27 demonstrating it. Most references to it have been removed...
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on November 06, 2011, 12:24:09 am
Visible hitboxes plz? An old 3.x build from SID had this. It showed where the actual hitbox was in relation to the model, and didn't interpolate the motion of the boxes. Can't for the life of me find it, but I remember using it and 27 demonstrating it. Most references to it have been removed...

yea, we'll talk about that later, actually would be nice for truely testing and debugging sacc/promod. I'll see what I can scrounge up.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: chapstick on November 18, 2011, 03:30:20 pm
some of it yes, the virtual store thing i fixed in one release but forgot to in others, ill get that patched, ill try to get hdma sound, and as for input, i fucking HATE the new input system, i prefer the old one, but ill see what i can do

Cheers, man. That would be great. Regarding the raw mouse input, it seems to be the only way I can actually use all my mouse buttons. In your build, as well as in the stock build, I can't figure out how to get half of my mouse buttons to work. That was actually the main reason I started using mitsu's build.
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: rjc862003 on November 28, 2011, 01:16:22 am
ok so after some dicking around I got a functional build envro for midsu's build but I have no clue how to / where to  apply slackin's patch's
attached to this is a zip of the \code dir if you could find the time slack would you apply the necessary leet sauce and send it back to me and ill do the build
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: don on January 02, 2012, 02:30:36 am
turning the page-file completely-OFF on win32 is not a good thing todo I am unsure why people still recommend it after as it has virtually no impact on anything if you have _available_ memory

Turned it off the other day. No issues so far.

It's recommended with an SSD. Reduces unnecessary writes + saves disk space. No hibernation, no system restore, no page file = around 12-15 GB extra. I've never used hibernation on a desktop or system restore on any PC. So far, not seeing a need for the page file either. RAM usage is identical, so it wasn't actually being used apparently...
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Oh?! on January 21, 2012, 01:12:03 pm
make this build perfect, add raw input. Plz
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: rjc862003 on January 21, 2012, 08:42:46 pm
the saccXmitsu has in_raw support
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Oh?! on January 22, 2012, 05:35:34 am
didn't see other post soz. thks
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: JohnnyQuid on January 31, 2012, 08:53:42 am
Ok, now with Ubuntu 11.04 work fine, I just set rate at normal value to 25000 work great! :)
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: rjc862003 on April 06, 2012, 06:42:52 pm
Ok, now with Ubuntu 11.04 work fine, I just set rate at normal value to 25000 work great! :)
you should be using sacc_rate
\rate no longer does anything iirc :)
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: slackin on February 05, 2016, 07:44:44 am
So glad that FS has included all the sacc modifications in their default build now! SACC is no longer needed in 4.2, was fun while it lasted!
Title: Re: SACC - Slackin's Advanced Competitive Client
Post by: Biddle on February 05, 2016, 10:08:39 pm
Sometimes we do the right moves hehe :p